Jun 24, 2007, 12:05 AM // 00:05
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#1
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Vanquishing Rewards
How about we get some reward for vanquishing?
Double foes killed as gold isn't much for 1-2hours work
And at that level XP is useless as i have 130ish Skill points and 80ish left to cap
How about a chest at the end that gives you a drop
1k cash
a lockpick
some other drops that are around that value
Or could be like the Treasures in Elona for the level of foe (noob lands give purple and 200ish - high areas give golds and 1k+ )
Just my idea
(ready for flaming as i realise i said Skill Points are useless after you have enough for every elite and people will come and say you can use as hero skill points)
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Jun 24, 2007, 02:32 AM // 02:32
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#2
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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yea all i gotta say is i spent 7 hours vanquishing morshav trail and got shit outta it -.-
/signed
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Jun 24, 2007, 02:55 AM // 02:55
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#3
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Krytan Explorer
Join Date: May 2006
Guild: We don't wear [Bras]
Profession: D/E
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End of clearing chest isnt asking too much, but kind of hard to implement (the chest just appears in front of you?). I love vanquishing but the rewards are too meager. We need more people going for HM, give them incentive.
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Jun 24, 2007, 03:24 AM // 03:24
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#4
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by tenshi_strife
yea all i gotta say is i spent 7 hours vanquishing morshav trail and got shit outta it -.-
/signed
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Why did it take you so long? From my experience, most vanquishings can be done in an hour or two
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Jun 24, 2007, 03:37 AM // 03:37
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#5
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by dargon
Why did it take you so long? From my experience, most vanquishings can be done in an hour or two
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Hour-hourhalf is my usual time--Morostav Trail specifically was pretty short.
Fully agreed on the better rewards for vanquishing. I'm 18/33 for Cantha and the rewards haven't even been noticed.
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Jun 24, 2007, 07:05 AM // 07:05
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#6
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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i used 2 friends and all heros....... dumb heros........ and someone went afk for a while too :P
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Jun 24, 2007, 09:03 AM // 09:03
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#7
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Desert Nomad
Join Date: May 2007
Profession: W/E
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OK chests appearing doesn't happen often lol
But when your char has a birthday a present appears in backpack, same as the New Year Fetival in Cantha so the mechanics of having a reward appear are possible just need whats inside changed and the Name
I'm not asking for 100k per area but just a lockpick or something like that to help in the next area
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Jun 24, 2007, 09:21 AM // 09:21
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#8
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Wilds Pathfinder
Join Date: Mar 2007
Profession: R/Mo
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Sounds very fair - I think either increased money or the idea of 0-3 lockpicks (depending on enemy number) on completion. (Perhaps the lockpicks dropping off the last enemy)
The thought on chests appearing is problematic - no one wants it to appear on Mr Henchies head - Perhaps an idea would be to make one of the locked chests (that may or may not have been opened already) refill and require nothing to open it up. The map could ping the direction the chest is in.
Anyway signed signed - hour = <1k reward is a bit too low
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Jun 24, 2007, 04:11 PM // 16:11
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#9
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Agreed that the rewards are too small, maybe make it 10x enemies killed as exp and 5x enemies killed as gold or something. That'd make it a bit more appealing.
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Jun 25, 2007, 09:34 AM // 09:34
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#10
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Ascalonian Squire
Join Date: Jun 2007
Guild: Crimson Sun Crusaders
Profession: Mo/Me
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/signed
I´d even cut the XP Reward completely. No one in the right state of mind is going to vanquish with a survivor...and everybody else got enough skillpoints by the time.
Gold Items, Lockpicks and plain money are what is missing :-)
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Jun 25, 2007, 12:00 PM // 12:00
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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/signed
i think we need some kind of change, I agree the XP is useless, what level 20 is gong to really be desperate for it, the gold is not to problamatic, would like to see some kind of drop though
lockpicks would be nice 1 for every 100 foes killed maybe
chest would be nice but not minding just think all th eeffort and time used needs a more suitable reward to bring in more hm players, I may even start to pug if there was a large amount in the areas
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Jun 25, 2007, 12:42 PM // 12:42
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#12
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Glad to see people keen and ideas coming in
Keep this up and Anet may listen, they have been listening to the people lately
1 Lockpick per 110 foes is fair and not really exploitable as who's going to VQ a big area just to sell the picks?
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Jun 25, 2007, 06:16 PM // 18:16
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#13
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Ascalonian Squire
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ok for one...i HM with my survivor....I havent done ALL of them yet but I have done all the ones on the noob island and three on the main island.
Xp is needed as some people HAVENT got all their skill points and skills yet.
something needs to be done about the rewards though.
while we are on the subject....end game rewards NEED to be better than they are....shiros sword? req 12 swords? please give us a break!
the time needed to the time invested in the endeavour of Hard mode needs to be looked at. basically i worked out that I used two lockpicks in an area and I came out even! that aint right!
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Jun 25, 2007, 07:43 PM // 19:43
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#14
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/signed
There needs to be more incentive to actually get players to want to vanquish areas, besides the title.
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Jun 26, 2007, 07:40 AM // 07:40
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#15
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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/so signed to this!
I say: 1k + 4x the number of foes vanquished in gold.
Or, maybe like instead of a keyless chest, something appears in each player's inventory akin to the Coffer of Whispers - something you can double-click and get a random item; like scrolls, tomes, gems (rubies/sapphires/diamonds) or even a random gold item. The item itself could be traded, too.
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Jun 26, 2007, 03:08 PM // 15:08
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#16
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Ascalonian Squire
Join Date: Feb 2007
Profession: Mo/
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/sign
HM pissed a lot of people off, making it actually worth it to do stuff is a great idea, and while the titles fun and all something of value would be nice ;p a title wont help you save for new armor when GWEN comes out
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Jun 26, 2007, 03:37 PM // 15:37
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... I'd change it to:
-If area was not already Vanquished:
1 skill point.
10 experience and 5gold for each foe killed.
1000 experience and 200 gold for each boss killed.
- If area was already Vanquished:
Current reward: 3 gold and 5 experience for each foe killed.
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Jun 26, 2007, 03:49 PM // 15:49
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#18
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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/signed
anything that incourages people to do anything Hard Mode related is good by me!
Im going to start vanguishing again once I get my last 16 missions for legendary! But im not looking forward to it as I got fed up when trying vanquishing before.
No real insentive and no humans to help you.
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Jun 26, 2007, 04:42 PM // 16:42
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#20
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Keep the ideas coming, it's great to see a positive responce to one of my ideas
I agree on the scaling so Shadows Passage doesn't give as many picks/golds as doing Snakes Dance
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